CONSTANTIN MAGDALINA

  |  16.05.2017

How the game plays in the gaming industry

A sector of the IT&C industry is increasingly attracting attention in Romania - the gaming sector.

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According to a survey of gaming sector revenues from 100 countries in the world, Romania ranked 47th in the world and 4th in Eastern Europe with 153millions euros revenues for 2016. About 7,000 of the over 100,000 employees in the IT&C industry work in the gaming sector and there are about 50 gaming studios at the local level.

 

Worldwide, the 2.2 billion gamers are expected to generate 99 billion euros for the industry by the end of 2017, up by 7.8% compared to 2016. The digital games will account for 87% of the market and will generate 86 billion euros in revenues. The mobile segment is the most profitable, smartphone and tablet games have risen by 19% year-on-year to 42 billion euros and 42% of the global gaming market.

 

Romania is in the top of the world's largest gaming franchises. According to Euromonitor, video games are gaining more and more users in Romania, and they record the highest interest among all countries in the region. This could mean three things: 1) we have qualified specialists to develop such products (video games / titles), 2) we have thecapacity for abstraction and creativity, 3) we have the need to escape and play in the virtual realm.

 

  

 

In 1964, the psychiatrist Eric Berne wrote the best-seller Games People Play. The title alludes to the play of social interactions and highlights, among other things, the importance of the ludic in regulating the transactions between us and others. What then was one of the founding works for transactional analysis, seen retrospectively, seems to be the explanation of preference we, humans, have for the game and the proliferation of the current gaming sector.

 

 

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